Nobody ever got better at their job by enduring a course. They got better because it grabbed them and wouldn't let go. That's what I build.
Most course builders don't actually read your content. They design around the shape of it, or lazily pour it into the same ill-fitting playbook as everyone else. That's why eLearning has a bad reputation.
Content is king here. Every decision starts with what it's trying to get across and what it needs the learner to think, feel, and do. Only then does it take a form, and there is more than one way to bring it to life.
For the ideas that take time to sink in. Learners follow one thread from why this matters to them all the way to doing the job differently, with every page pulling its weight and no filler in between.
Priced per projectFor the learner who knows exactly what they need and needs it now. One idea, made sharp enough to grab and use, then back to work.
Priced per projectBuilt around the learner's own inputs, so no two people get the same result. They bring a real case, work through it, and walk away with the right call for their situation.
Priced per projectAn assessment they'll gladly take more than once, a scenario that plays out differently with every decision, or a live game that has two teams competing over what they know. Either way, learners are sharpening real skills and enjoying every round of it.
Priced per projectHave an idea that doesn't fit one of these boxes? Let's talk. Every project is scoped and quoted before we start.
Every decision is yours. What changes is that you're reacting to real options for your content instead of being expected to come up with everything on your own.
A storyboard in Word, a PowerPoint, something someone started and stalled on. I read it for the story you're trying to tell, then we meet so you can confirm I understood it the way you meant it, or set me straight where I didn't.
A proof of concept with your content in it, often with a few different takes on the same piece so I learn what you respond to. Is it delivering what you pictured? Is anything heading the wrong way? What do you love? That's what we settle before the rest gets built.
As I build out the remaining lessons, you see every page as it's finished and can approve it or leave feedback whenever you like, so nothing waits for the next call. We also meet on a regular cadence to keep the whole project moving forward.
You get the finished product and everything used to build it, delivered in a way your team can manage going forward. Five retainer hours that never expire come with every project, for whatever comes up once real learners get their hands on it.
Nothing gets forced into a template. If an idea works best as a story, a video, or a place to safely test and fail, that's what it becomes. The form follows the idea, every time.
Every experience opens with why this is worth their attention, then stays about them the whole way through. People who see themselves in it keep going.
No arbitrary page count to hit, no interaction for the heck of it, no forcing of anything. I start from what you need learners to walk away with, and everything has to earn its place.
Working memory is small. Ask it to hold too much at once and nothing makes it to long-term memory, no matter how good the content is. So every idea gets the room it needs to sink in before the next one arrives.
When the design is done well, nobody has to think about it. No dead ends, no hunting for the next step, no wondering what a page wants from them. All that's left is the learner and the content.
Accessibility is built in from the first page and checked on every one after. Whatever tools your learners rely on, the experience works for them.
Two hours of my attention, in writing, in priority order. Free, no call required. I take on three teardowns a month.